World of Women
Web3 products for one community
World of Women is an NFT project and community working for women in web3. From November 2022 to February 2026 I was its go-to designer across seven platforms: senior product designer first, then senior design engineer owning the pipeline from design to front-end.
- Role
- Senior Product Designer, then Senior Design Engineer
- Timeline
- Nov 2022 – Feb 2026
- Scope
- Product Design, Design Engineer, Web3, UX/UI, Frontend
The ground
Web3 patterns, before they had conventions
Most WoW members were not crypto natives. Each product asked for interactions that had no settled pattern yet, and each had to feel like a normal web product.
- Wallet connection
- Token swaps across chains
- Access gated by an NFT or a POAP, and unlock mechanics
- Profiles personalised on-chain
- A social layer: feed, messaging, community profiles
Across seven platforms, worked directly with the founders and the artistic director.
01 · WoW Strategy · 2025–2026
A treasury that runs itself, made readable
WoW Strategy manages an NFT treasury automatically. A swap engine sends its fees into strategy and reward pools, the treasury buys NFTs at floor price on its own, a buy-and-burn mechanism is tied to the $WOWSTR token, and rewards send NFTs back to users. All of it happens on-chain, out of sight, and holders still have to trust it.
I led the design and the build, from the first screens to the front-end. The work was to make each mechanism visible: where the fees go, what the treasury holds and buys, and what a holder gets back.
02 · The flagship site
A new identity, taken to the web
World of Women had just been through a full identity redesign, and grown from an NFT collection into a movement for women in web3. The site had to carry both.
I took the new identity to the web and built the site end to end, with expressive typography and motion. The mission leads, the numbers back it, and every section ends on a way to get involved.


03 · Anti Farming Farming Club
Points for meeting people
Web3 points programs reward farming: clicking alone, at scale. WoW wanted its points to reward real connections inside the community.
I designed quests that happen online and in person, like attending an event or meeting another member there. Seasons follow the club on tour, from Singapore to Lisbon, with referrals and a leaderboard. I built it on an 8-bit design system, to set it apart from the main brand.


04 · Monopoly WoW Galaxy
A launch that unfolds like a game
WoW and Hasbro released a Monopoly edition set in the WoW universe. It had to build anticipation with the community before the sale, not only announce it.
I designed and built an immersive 3D teaser that unlocks step by step, the way a Monopoly game unfolds: story chapters, characters, and passes from silver to diamond that players claim along the way.


05 · Digital Guide
Web3, one word at a time
Many people joining the community were new to web3, and its jargon kept them out.
I designed and built a guide in short lessons, with progress saved so anyone can resume where they left off. Every term links to a glossary and shows its definition on hover, so nobody has to leave the lesson to understand it.

Also
Patio
The community's social platform. I created its brand, with a custom typeface, and a documented Figma design system.

Artfest
A seasonal festival. I designed the eligibility rules, the dashboard and a multi-step on-chain mint.
